A few artistic games with potential did launch, but almost immediately they failed to get traction. Most of the campaigns launching now are low-effort because project creators that do their proper research would avoid launching during E3. Within Kickstarter things have been slow. Kicklytics appears to have broken after the new changes to Kickstarter itself. $3,316 more until the next stretch goal is achieved. The two big features are collaborators and itemized rewards.Ģ,781 backers have pledged $76,684 (191.7%). Kickstarter has new features and some slight visual redesigns (such as the search bar moved from the top-center to top-right corner). Kinetik's campaign (from the H1Z1 guy) seems to be falling apart.Īs always, thanks for your amazing updates! Fable Fortune is potentially at risk of falling out of the top 20. LUMBERMANCER's succes at 32,703% funded has been a surprise for such a small project. The Lovecraftian CRPG Stygian is at 70% funded. ZED from an artist that worked on Myst has started to do better after some good Reddit posts. That Famicom visual compendium is now 535% funded and growing. Fabular ends on June 14th and is just £1,869 from meeting its minimum goal. That project is 96% funded with its second attempt. For the past few days the campaigns that have been launching are generally very low-effort ones because running during E3 is risky.ĭemoniaca: Everlasting Night ends in 32 hours. Dwindler is an interesting premise about underground miners. Kologen may struggle to get funded, but may be saved by strong word of mouth on social media. TRANSMISSION is starting to do much better. For new launches, both TRANSMISSION and Kologen were high quality campaigns with slow starts.
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